Showing posts with label Free Game Programming Books. Show all posts
Showing posts with label Free Game Programming Books. Show all posts

Friday, June 13, 2008

55 Ways to Have Fun With Google

You probably use Google everyday, but do you know... the Google Snake Game? Googledromes? Memecodes? Googlesport? The Google Calculator? Googlepark and Google Weddings? Google hacking, fighting and rhyming? In this book, you’ll find Google-related games, cartoons, oddities, tips, stories and everything else that’s fun. Reading it, you won’t be the same searcher as before!.
Use the following url to access the free ebook 55 Ways to Have Fun With Google .
http://55fun.com/book.pdf

Evaluating Java for Game Development

Evaluating Java for Game Development can be downloaded in pdf format for free.
Use the following url to access the free ebook Evaluating Java for Game Development .
http://java.coe.psu.ac.th/FreeOnline/EvaluatingJavaforGameDevelopment.pdf

Vector Math for 3D Computer Graphics

This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books. Most graphics texts cover these subjects in an appendix, but it is often too short. This tutorial covers the same material at greater length, and with many examples.
Use the following url to access the free ebook Vector Math for 3D Computer Graphics .
http://chortle.ccsu.edu/VectorLessons/vectorIndex.html

The Complete Wargames Handbook

This free online book includes chapters: Introduction, What is a Wargame, How to Play Wargames, Why Play the Games, Designing Manual Games, History of Wargames, Computer Wargames, Designing Computer Games, Who Plays the Games and Wargames at War.
Use the following url to access the free ebook The Complete Wargames Handbook .
http://www.hyw.com/Books/WargamesHandbook/Contents.htm

PSX: The Guide to the Sony Playstation

The complete guide to the Sony Playstation. Collector info, interviews, history of the PSX, prototypes, images, everything you could want. Free pdf download.
Use the following url to access the free ebook PSX: The Guide to the Sony Playstation .
http://www.lulu.com/content/199472

So You Want to be a Computer Game Developer

This free online game programming book include Do You Have What it Takes to be a Computer Game Developer?, Getting Started, Working With Other People, The Business of Games, Writing Your First Game, Tips for Self Promotion and What to Do Next.
Use the following url to access the free ebook So You Want to be a Computer Game Developer .
http://www.fastgraph.com/makegames/intro.html

Game programming with DirectX

This free online book include topics on Introduction to DirectX, A little background on game programming, A simple DirectDraw sample, A simple Direct3D sample, Miscellaneous. About conv3ds.exe; PutPixel with DirectDraw.
Use the following url to access the free ebook Game programming with DirectX .
http://scorpioncity.com/djdirectxtut.html

Grokking the GIMP

This free online book about GIMP provides powerful explanations for how to do advanced tasks. It goes beyond the glitz and flash of the latest whiz-bang image filter and provides invaluable, fundamental concepts of image manipulation and correction.
Use the following url to access the free ebook Grokking the GIMP .
http://gimp-savvy.com/BOOK/

Simulating Humans: Computer Graphics, Animation, and Control

This book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.
Use the following url to access the free ebook Simulating Humans: Computer Graphics, Animation, and Control .
http://www.cis.upenn.edu/~badler/book/book.html

Action Arcade Adventure Set

As you read this book, keep in mind it is pretty old. Some of the opinions expressed in it are no longer relevant. In particular, size optimizations are not the issue they used to be. And I have come to believe programming in C++ is probably a pretty good idea. Marketing issues have changed considerably. And I do not believe low resolution DOS games will sell as well as Windows games in today's environment.
Use the following url to access the free ebook Action Arcade Adventure Set .
http://www.fastgraph.com/makegames/sidescroller/

NVIDIA GPU Programming Guide

This free game programming book includes chapters on How to Optimize Your Application, General GPU Performance Tips, GeForce 6 Series, GeForce 7 Series, and Quadro FX Programming Tips, GeForce FX Programming Tips, NVIDIA SLI Technology and more.
Use the following url to access the free ebook NVIDIA GPU Programming Guide .
http://developer.nvidia.com/object/gpu_programming_guide.html

The Art of Computer Game Design

This free book contains topics: What is a Game?, Why Do People Play Games?, A Taxonomy of Computer Games, The Computer as a Game Technology, The Game Design Sequence, Design Techniques and Ideals, The Future of Computer Games and etc.
Use the following url to access the free ebook The Art of Computer Game Design .
http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html

Programming The Nintendo Game Boy Advance

This unique and highly-anticipated book was not released in book stores due to legal problems with Nintendo. As a result, the e-book edition is available for free as a downloadable PDF e-book.
se the following url to access the free ebook Programming The Nintendo Game Boy Advance .
http://www.jharbour.com/gameboy/default.aspx

Computer Animation: Algorithms and Techniques

This free online book provides an overall organization to material on computer animation and then link to appropriate material provided by a variety of computer animators and researchers.
Use the following url to access the free ebook Computer Animation: Algorithms and Techniques .
http://www.siggraph.org/education/materials/HyperGraph/animation/rick_parent/Outline.html

Designing Arcade Computer Game Graphics

An introductory to intermediate level tutorial in designing arcade computer game graphics, focusing on the development of quality 2D graphics. Topics covered include game design and documentation, fonts, graphics tools, color usage, and more.
Use the following url to access the free ebook Designing Arcade Computer Game Graphics . http://www.gamemaker.nl/feldman.html
Graphics Programming Black Book
Free book Graphics Programming Black Book by Michael Abrash is a compilation of Michael's writings on assembly language and graphics programming. The full text of the book is available in PDF format.
Use the following url to access the free ebook Graphics Programming Black Book .http://www.byte.com/abrash/